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Luftrum Sound Design Auralis [Synth Presets]

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P2P | 03 April 2020 | 345 KB

Luftrum Sound Design Auralis [Synth Presets]

Auralis contains bespoke sounds created for Pedro Macedo Camacho’s score on Star Citizen an upcoming multiplayer sci-fi video game that combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting.

Auralis is influenced by the scores of Interstellar (Hans Zimmer) and Tron Legacy (Daft Punk) and is perfect for any underscore situation that requires ambient pads and atmospheres, pulsing animated arpeggios, sub basses with layered textures and inspiring poly synths.

Many of the presets in the collection ended up in the final game music and the composer behind the game have said the following about the presets “I was instantly transfixed by these sounds. They complimented my existing orchestral score perfectly and took the project to the next level. Very inspiring sounds!” – Pedro Macedo Camacho, composer for Star Citizen.

All presets are sorted in official Spectrasonics categories and all leaving a few dB headroom. Many presets offer added adaptability programmed into the modwheel. Aftertouch and velocity is used for more expression, to make these sounds come alive. There’s a PDF guide included, describing how to install the set. Cover art is created by conceptual artist and illustrator Tarmo Juhola and licensed with permission.

home page:
https://www.luftrum.com/auralis/

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P2P | 03 April 2020 | 345 KB Auralis contains bespoke sounds created for Pedro Macedo Camacho’s score on Star Citizen an upcoming multiplayer sci-fi video game that combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting. Auralis is influenced by the scores of Interstellar (Hans Zimmer) and Tron Legacy (Daft Punk) and is perfect for any underscore situation that requires ambient pads and atmospheres, pulsing animated arpeggios, sub basses with layered textures and inspiring poly synths. Many of the presets in the collection ended up in the final game music and the composer behind the game have said the following about the presets “I was instantly transfixed by these sounds. They complimented my existing orchestral score perfectly and took the project to the next level. Very inspiring sounds!” – Pedro Macedo Camacho, composer for Star Citizen. All presets are sorted in official Spectrasonics categories and all leaving a few dB headroom. Many presets offer added adaptability programmed into the modwheel. Aftertouch and velocity is used for more expression, to make these sounds come alive. There’s a PDF guide included, describing how to install the set. Cover art is created by conceptual artist and illustrator Tarmo Juhola and licensed with permission. home page: https://www.luftrum.com/auralis/